Game Publishing Process
Creating and Publishing Games
I. Game Submission
- Go to Developer Center >> My Games >> Fill in the basic information as required >> Submit to create the game.

- After creating the game, the basic information has been saved. Please go to My Games >> Game Information >> Supplement more details, such as selecting distribution countries, setting game ratings, etc.
- If the game requires platform buyout/in-app purchase items, you need to set the buyout price or enter in-app purchase item information in Game Information >> Purchase page.

- After creating the game, the current status is . At this point, the game has not been submitted to the catalog, and the game details page is not visible to players.
- If you need to delete a game, please do so before the official release. Game deletion is not supported after publishing.
II. Submitting Game Resources
My Games >> Game >> Game Information >> Reserve version page, complete game-related settings:
Select mobile, PC, and tablet endpoints based on the platforms supported by the terminal.
Choose the engine framework according to the actual game development application. Currently supports Unity, Cocos, and Html5.
When selecting the Unity framework, it is recommended to use Brotli compressed Zip files for high compression rate and optimal player loading experience.
If the game requires account login and integrates account SDK, check "Integrate Jogos Platform Account System".
If the game integrates the platform's advertising services, you must check "Enable Jogos Advertising Services"!
If the game is multiplayer, and the platform supports friend interaction features and services, you can check the "Multiplayer Game" option.

Upload the game project files. Package all files in the project root directory into ZIP format, including custom resources, plugins, StreamingAssets folder (if used), and the necessary index.html entry file, while preserving the original folder structure and paths. Maximum 500MB.
Enter a version number for platform game version resource maintenance. Format example: V1.1.0.

III. QA Testing
QA Testing allows developers to configure game runtime settings and simulate game operation on the Jogos platform. | View QATool Introduction |
IV. Confirm Submission for Review
After meeting the submission criteria in QA Testing, you can submit game resources for platform review:
- The Options panel has saved results.
- All mandatory items in the Interface Detection panel have passed detection.

V. Set Publishing Plan
- Select publishing rules:
- When set to "Launch immediately after approval", the game details page will be shown to players immediately after the game passes review.
- When publishing is set to "Scheduled launch", the game details page will be shown to players after the game passes review AND the scheduled time arrives.
- When publishing is set to "Manual launch", after the game passes review, you need to set the launch time again on the Reserve version page.
- Enter version update content, supports multi-language input. After approval, the website will display it on the game details page.
- When setting to push update messages to players, after approval, messages will be pushed via site messaging to players who have favorited or previously paid for the game.
- After submission, you can view the review progress and results in the game list. The platform will also push in-app messages and emails about the game version review results.
